On…Mighty Quest for Epic Loot (Closed BETA)

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A couple of weeks ago, I signed up on Ubisoft’s website to put into a draw to get a closed beta key for Mighty Quest for Epic Loot (from now on: MQ). Now, you can just buy into the beta at three price points (€10, €40 or €100) but as it’s ultimately going to be a free to play game, buying in seems a bit silly to me. I mean, you do get some bonuses such as getting more ‘blings’ (the in-game currency), extra inventory space, hero skins etc. but the price seems a bit steep in my opinion, particularly as it’s closed beta and the game is changing all the time. Anyway, you can do what I did and just put down your Ubisoft account details and wait patiently (and hope for some luck) for a key. There’s also giveaways which you can find online too if you’re really interested.

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On…Plants vs Zombies 2 (iOS)

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In terms of core gameplay, not a whole lot has changed from the game’s first iteration. You still gather sunlight, use that to plant different varieties of interesting plants down, in order to combat the waves of zombies trying to meander across the game board grid to eat your brains. Now, the sequel has been released for iOS and it’s free to download and play. So what’s different in Plants vs Zombies 2 and are these differences better or worse?

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On…Ni No Kuni: Wrath of the White Witch (PS3)

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Ni No Kuni, the RPG collaboration between Level-5 and Studio Ghibli, sounded like the perfect game for me. So when I finally got home from university and had access to my PS3, I bought the game, started it up, and subsequently lost 40 hours of my life to the game. Ni No Kuni is everything I thought it would be and more. It is a gorgeous looking game with a fantastic soundtrack, and plenty of deep RPG elements to sink your teeth into. The story, which is animated beautifully, is compelling enough, but it is the combination of excellent humour and heartwarming moments which really sets this game above the rest. Overall, Ni No Kuni is a stunning success, and it is one of the best RPGs for this console generation.

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On…Sid Meier’s Civilization V

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I want to preface this post by saying that I am not a very good Civ player. I’ve been playing the series since its 3rd incarnation, but much of the games still remain a mystery to me. How then, am I to write a post about a game that, despite putting 100+ hours into, is one that I still don’t fully understand? I guess my only recourse is to explain the things I do understand, and try to explain the game to someone who has never played it. For veterans of the series, you will probably read this review and shake your head at it, but hey, don’t say I didn’t warn you.

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On…Steam Trading Cards and Gamification

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So those of us who avidly waited for the Steam summer sales and picked up a bunch of titles that we may or may never play, you might have noticed a new little feature: Steam Trading Cards. At first, I was utterly perplexed as to why I should care about it. Reading the Steam faqs, I was told that you got new trading cards from playing games and from buying games, and that if you collected a whole set, you could craft it into a badge. You can also earn emoticons, background images for your profile and possibly discount vouchers. I mean, whoop-de-doo, I have never been one to care about my Steam profile; I only vaguely remember noticing I had a Steam level bar when I first joined up. So what was in it for me?

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On…Animal Crossing: New Leaf

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Wait, didn’t I already write about this? Well yes, but that was a first impression, and I did suggest I might return to it. Over a month later, I finally feel ready to talk about the game in more depth. I’m sure in six months’ time, I could delve even deeper into this game. Look at me, I make it sound like a really deep and complex game. It’s all very simple really.

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On…Steam

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For many PC gamers, games for PC have become synonymous with Steam. Valve’s digital distribution system is by far the biggest player in the PC gaming market; so entrenched is the use of Steam that we rarely step back and examine it. Yet, with every discussion that crops up about how terrible Origin is or Games for Windows Live or even with the recent catastrophe that was the original Xbox One statement (now rescinded), I can’t help but wonder, why aren’t we scrutinising Steam in the same way? Today I want to talk about the less discussed aspects of Steam, and why as consumers, we should be more aware of what we’re buying into and how our economic decisions affect the industry.

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